
PDGA Rule: 802.01 Discs
Used in Play
A.
Discs used in play must meet all of the conditions set forth in the
Official PDGA Technical Standards Document. See section 805 B for disc
technical standards.
B.
A disc which is cracked or perforated is illegal. See sections 802.01 D, E and
F. A disc which is cracked during a round may be carried by the player, but not
used, for the balance of the tournament. The player must immediately declare his
intention to carry the newly cracked or broken disc to the group or be subject
to penalty under 802.01 E.
C.
Players may not make post-production modification of discs which alter their
original flight characteristics. This rule does not forbid inevitable wear and
tear from usage during play or the moderate sanding of discs to smooth molding
imperfections or scrape marks. Discs excessively sanded or painted with a
material of detectable thickness are illegal. See sections 802.01 D, E and F.
D.
Discs must be specifically approved by the director if questioned by another
player or an official, but in no case shall the disc be approved if it violates
any of the above specifications. Any specifically non-approved disc (per the
director) shall be considered illegal, and the player shall be penalized in
accordance with 802.01 E.
E.
A player who carries an illegal disc during play shall receive two penalty
throws, without a warning, if observed by two or more players of the group or an
official. A player who repeatedly throws an illegal disc during the round may be
subject to disqualification in accordance with 804.05 A (3).
F.
All discs used in play, except mini marker discs, must be uniquely marked in ink
or pigment-based marking which has no detectable thickness. A player shall
receive a warning for the first instance of throwing an unmarked disc if
observed by two or more players of the group or an official. After the warning
has been given, each subsequent throw by the player with an unmarked disc shall
incur one penalty throw if observed by two or more players of the group or an
official.
WFDF Disc Rules; reprinted with permission of the World Flying Disc Federation:
- 107 Discs Used in Play
- 107.01 To be used in competition, discs must:
- A. Have a saucer-like configuration with a non-perforated flight plate
and an inner rim depth (that portion of the rim that is generally vertical
to the flight plate), which is at least 5 percent of the outside diameter
measurement;
- B. be made of solid plastic material, without any inflatable
components;
- C. have an outside diameter measurement of not less than 21 cm nor
greater than 40 cm;
- D. achieve a rim configuration rating of 26 or greater
(see section 108[D]);
- E. have a leading edge radius that is greater than 1/16 in (1.6 mm)
(see section 108[E]);
- F. not exceed 120.7 N (12.3 kg /27 lbs.) of pressing force as measured
by the flexibility testing procedure (see section 108[F]);
- G. weigh no more than 8.3 gm per cm of outside diameter and shall
weigh no more than 200 gm regardless of size;
- H. be essentially as produced, without any post-production
modifications which affect weight or flight characteristics;
- I. present no unreasonable danger to players or spectators;
- J. be a production-type disc available commercially to the public in
numbers of at least 1,500 and,
- K. be specifically approved by the event director if questioned by any
player in the contest, but in no case will the disc be approved if it is
in violation of any of the above specifications.
- 107.02 Additional disc specifications relative to a particular event may
be found in the rules for that event.
Targets: (II) DISC-CATCHING TARGETS (A) General Configuration All disc-catching targets shall be composed of a basket and may have a deflection or entrapment apparatus above the basket. (B) Basket The basket shall have a circular rim of no greater than 67 cm in diameter as measured on the outside edge of the rim, with a minimal basket depth of 15 cm. The basket rim shall have an average height of between 76 and 89 cm above the ground. Over slope, height compliance is determined by averaging the distance to the ground directly below the top edge of the rim at four equidistant points around the basket. Baskets may be placed at a lower height on courses designed primarily for junior play. (C) Deflection or Entrapment Apparatus · (1) A disc-catching device may incorporate some sort of deflection device in its design. This apparatus may be flexible or solid. (2) The maximum width of a deflection apparatus shall be 71 cm. (D) Other Acceptable Targets PDGA reserves the right to declare reasonable and prudent standards for certification of object and other target formats as it deems appropriate. (E) Testing Procedure The requirements, procedures, and schedule of the target testing procedure are identical to that of the initial testing procedure for discs except for the following: - Only one sample of the target need be submitted to the Technical Standards Committee Chair. - The tolerances for basket measurements are plus or minus 2 cm. - The testing and approval fee is $350 for each disc-catching target submitted. - If the target is not approved, an explanation of the testing failure and a refund of $175 will be sent to the manufacturer. (F) Exclusions and Limitations PDGA target certification shall not be construed to judge whether or not any certified basket or target is free of patent infringement. PDGA target certification does not necessarily mean that a certified target is appropriate for use in all PDGA tournaments or events. The final determination of target types and configurations used in competition may be determined by PDGA event regulations or the determination of tournament directors and competition officials. (G) Retesting There are several circumstances when a target that has been previously approved must be submitted for retesting: · (1) Configuration Changes - If there are changes in the configuration of a target that has been previously approved, the newly configured target may have to be retested for approval. Not all such changes require approval. Retesting is only required if the new configuration includes the addition of a new component or results in an illegal measurement on any of these specifications. (2) Name Changes - If a target that has previously been approved for PDGA competition is to be marketed under a different name, retesting is required. It is the responsibility of the manufacturer to notify the Technical Standards Committee Chair when the circumstances as described above dictate that a target may need retesting. The Chair may also call for submission of a target for retesting if he or she becomes aware that a manufacturer has been producing a target that meets one or more of the circumstances that require retesting. The requirements, procedures, schedule, and fees of the retesting procedure are identical to that of the initial testing procedure outlined above. If it is demonstrated that the target in question does, in fact, not meet the requirements for retesting there will be no fee due from the manufacturer. (III) PUBLICATION The Technical Standards Committee is to make available a list of all equipment that has been approved for competition, including identification of which discs and targets are currently being produced for sale. This list will be published on the PDGA web site and by the official PDGA magazine, as deemed appropriate to inform the membership.
PDGA Approved Disc-Catching Targets:
Reflex: Pinop Targets
Disc Golf Target: Disc Golf Stuff
Catching Targets: Park Series - Designer Pro
Disc Golf Association, Inc.: Mach I, II, III, V, and Mach New II
Discraft, Inc.: Chainstar
Innova-Champion Discs, Inc.: DISCatcher
Don Wilchek and Thomas Bertrand: Stroke Saver
The rules are quite similar to the rules used in the game of "Club Golf",
including the matter of courtesy. It is only fair that your opponent’s turn to
throw be without distraction, just as you would like it to be for yours. Do not
throw your disc until you are sure its flight or landing, will not distract
another player.
Tee off order on the first tee will be mutual arrangement or by flipping
discs. The printed side is heads and the odd man should be first. Tee off order
on all subsequent holes is determined by the score on the previous hole. The
player with the lowest score tees off first.
A marker disc is used to mark every throw and should be special disc, like a
pocket Mini Disc model that is not used in normal play. The thrown disc is
always left on the lie, (where it came to rest,) until the marker disc is placed
on the ground directly in front of and touching the disc. The thrown disc is
then picked up.
Proper foot placement when throwing will require some practice. The foot that
you put you weight on when you throw, i.e., the "plant" foot, must be as close
as is reasonable to the front line of the tee or to the marker disc: in no case
ahead of the line or disc, or more than 1 foot behind the line, or disc. The
other foot can be any place you choose as long as it is no closer to the hole
than the rear of the marker disc.
Follow through, (stepping past marker disc after throwing), is allowed on any
throw except when putting, (any throw where the rear of the marker disc is
within 10 meters of the hole). Falling forward to keep your balance after a putt
is not allowed. This infraction is called a falling putt.
If the disc is stuck in a tree or a bush more than 2 meters above the ground,
the marker disc is placed exactly beneath it and it is carefully removed from
the tree. You have also just added one throw to your score. This is called a
penalty throw. You may now proceed; however, take extreme care not to damage the
tree or bush, or reshape them in any way to improve your throwing conditions.
Some courses have "out of bounds" areas; or for the safety of the players.
Observe the boundaries carefully and try to stay out. If your disc is
"out-of-bounds" , i.e., you can see "out-of-bounds" area between the edge of
your disc and the "inbounds" line, place your marker disc "inbounds" at the
place where your disc went "out-of-bounds" and give yourself a one throw
penalty. Again, please be careful of natural vegetation.
Water hazards are to be avoided because your disc will sink! If, however, you
have been so unfortunate as to land in the water, play it like you do the
"out-of-bounds" throw, and don’t forget to take a one throw penalty. If the disc
is touching any shore above the water , it is "inbounds". Standing water or mud
on the course that is caused by sprinklers or rain is not considered
"out-of-bounds" and the disc may be relocated to a dryer area no closer to the
hole with no penalty.
A mandatory dog-leg is sometimes used to keep players out of alternate-use
areas or to make a particular hole more difficult. It is normally designated as
such on the tee sign. The arrow indicates the side and direction the disc must
pass. If your disc goes on the wrong side, it can be thrown back on either side
of the dog-leg and then passes as the arrow indicates.
Unfortunately, there are usually litterbugs found on every golf course. Since
clubs have been outlawed in Disc Golf, the only cure is to pick up trash as you
play. Hopefully, everyone else will get the idea sooner or later. If you spot a
vandal-bug in action, take time to explain the game to him.
DISC GOLF RULES FOR RECREATIONAL PLAY BACK
TO THE TOP OF THE PAGE
GENERAL
Disc Golf is played like ball golf using a flying disc. One point is counted
each time the disc is thrown and when a penalty is incurred. The object is to
acquire the lowest score, (without cheating).
TEE THROWS
Tee throws must be completed within or behind the designated too area. Do not
throw until the players in front of you are out of range.
LIE
The spot where the previous throw has landed, mark with a mini disc or turn
over the thrown disc, directly towards the hole or dog leg.
THROWING ORDER
After teeing off, the player whose disc is farthest from the hole always
throws first. The player with the least amount of throws on the previous hole is
the first to tee off on the next hole.
FAIRWAY THROWS
Fairway throws must be made with the foot closest to the hole on the lie. The
other foot may be no closer to the hole than the lie. A run-up and normal
follow-through, after release, is allowed.
DOG LEG
A dog leg is one or more designated trees or poles in the fairway that must
be passed as indicated by arrows. Until the dog leg is passed the closest foot
to the dog leg must be on the lie when the disc is released.
COMPLETION OF HOLE
A disc that comes to rest in the Disc Pole Hole® basket or chains constituted
successful completion of that hole.
UN-PLAYABLE LIE
Any disc that comes to rest above the ground is considered an un-playable
lie. The disc must be thrown from the lie on the ground, directly underneath the
un-playable lie. Relocated to avoid damage to the vegetation.
OUT OF BOUNDS
If O.B. is visible between the disc and O.B. line. A throw that lands out of
bounds, must be played from a point 3 feet in bounds from where the disc went
out of bounds, permanent water hazards and public roads are always out of
bounds.
PENALTIES
Recreational players will not be penalized for rule infractions. Other
players will keep you honest.
COURSE COURTESY
Please pick up trash and help new players play by the rules. Your are the one
that makes it work. By your example, Disc Golf will change your life and theirs
too. Remember the most important rule: The one who had the most fun wins! Tee
off & fly freely.
STRATEGY AND THE PUTT BACK
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The variety of situations you will encounter on a professionally designed
Disc Golf Course are infinite. We will therefore deal with the finesse of the
game and leave the power.
The most important throw you can make is the putt. Most players concentrate
on distance but if you can sink them from 30’ consistently you can win all but
the longest holes. If you would like to win concentrate on putting and let
distance and power happen naturally.
The muscular coordination required when putting must be absolutely automatic.
Baseball and club golf stress the need to "groove your swing". If you think
about the putt as the last part of your normal back hand throw you may be
pleasantly surprised to find that it is already automatic! The player who change
their throwing style when putting are the players who really have the work to
find a new "groove." In other words, you can probably be a reasonably accurate
putter with any style you choose, if you can concentrate on just throwing. But
as soon as you apply concentration to the link of chain that is your target,
compensate for wind, blank out people in the background, how far behind you are,
etc. you will probably make your put.
Perhaps a better example of how long it takes to establish a new groove is to
go back to your first attempt at throwing a Frisbee disc. How long was it from
that first try until you could throw a disc to a friend accurately and without
any particular thought, i.e., automatically? It takes a long time for your mind
to record the proper "relax and contract" information for all the muscles
involved. It takes even longer for it to learn to properly issue these
instructions in a fraction of a second. If the putt is part of this already
established program, your mind already knows "the groove". All you have to do is
to learn how to give it the correct information. This ability requires total
concentration.
Stand facing the target. Relax and feel the wind on your face. Some players
like to drop blades of grass or dust to gauge the wind velocity. Mentally record
wind direction. Wind from either side is not too important unless you need to
throw a curve. Wind from the front will cause the disc to hit higher than your
aiming point and wind from the rear will cause it to drop. The more wind, the
more radical the variation will be. Alot of practice and a heavy putter will
help.
Next, turn 45 degrees from the target. Believe it of not, this is where the
release usually occurs in your normal back hand throw, "the groove". Then judge
the distance and move your arm. With the disc in your hand, towards the target
at about the velocity and angle you want it exactly "in the groove". Pick a
point to focus on. A link of chain, a mark or whatever but, focus on it until
you don’t see anything else. Then throw with your mind only. See the disc hit
its mark. Now throw! If anything happened to break your concentration, the
message to your computer has been garbled and you will most assuredly miss. Do
not throw!! Stop and repeat the whole process. When you get so that you can putt
consistency well, amid all sorts of distractions, start to work on the rest of
your game.
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