Basic Rules of Play
The rules for disc golf are similar to those for traditional
golf. The main difference is that the disc golfer throws a flying disc for
each shot instead of striking a ball with a club. The order for play on
the first hole is determined by chance, but is determined there after by the
lowest score. The disc golfer begins play by throwing his disc, making
sure his foot does not cross the tee line until after the disc is released.
Where the disc comes to rest is the mark for his second throw. The disc is
either left on the ground as a marker or is marked (by placing a "mini marker"
touching the front edge of the disc) and picked up. The score for the hole is
the sum of all throws from the tee off until the disc comes to rest in the
bottom of the basket.
Penalty strokes are assessed for throws determined to be out-of-bounds
or O.B.. Many O.B. requirements are determined by local rule
and are often indicated on tee signs, or scorecards, or by tournament or event
directors. There are two situations which are always considered O.B., the
first is when your discs sticks
in a tree above 2 meters (6'6"),the second is when your disc comes to rest
and is surrounded by water (other than temporary puddles). If stuck in a
tree you mark your lie
directly below and add one stroke to your score. It the case of
water you mark your lie where the disc first crossed the water or in the
case where it cleared the water but defected back in you mark it where it
entered the water. In most cases road surfaces are O.B. and in many
cases crossing over a road is also O.B.. It all O.B. situations you must add one
penalty stroke to your score and are usually allowed one meter relief
perpendicular to the line to the polehole (since it is illegal to throw from
out-of-bounds).
Many courses have mandatory dog legs which must be marked (tree, post,
etc) and indicated as such on something official like a sign, tee sign,
scorecard, by event directors order, or by unanimous local consent. The
mando means your throw must pass the mando marker (tree, pole, etc) to the side
indicated. If it passes to the wrong side of the marker it must be thrown
back and pass the marker on the same side until it can be advanced forward
passing the mando on the correct side. Each throw required to make that
possible is added to your score.
When the last hole is completed you add the sum of the scores on all holes
played and that is your
score for the round.
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